He explained that 343 Industries are "refocused" and working in a way that will guarantee the release of great content. To this end, Booty confirmed that steps are ongoing to resolve the issue. However, identifying the issue is not as important as solving it. There's got to be a plan for content sustaining, there's got to be a plan for regular continuing engagement, and we just fell short on the plan on that." He said, "These days, with a game like Halo Infinite, shipping the game is just the beginning. It certainly didn’t help that 343 Industries kept delaying the game’s co-op campaign.īooty attributed this fall to the lack of quality content that would make players stick to the game long after its launch. Unfortunately, it has since seen a decline in the player count with a 2,565 average player count and 5,575 peak players in the last 30 days. At some point, the video game had more than 250,000 concurrent players enjoying the game on Steam alone, with an additional 240,000 plus Twitch viewers tuned in. Halo Infinite enjoyed a high player count at launch as it reached over 20 million players and broke different records. He said that the situation is very similar to "the classic runner's mistake of tripping and stumbling as you come across the finish line." 343 Industries has failed to deliver in the post launch content department since it released Halo Infinite.ĭuring the interview, Booty stated that Microsoft and 343 Industries had a sub-optimal plan for the title’s post-launch content. He made this revelation in a recent interview with Skill Up’s Friends Per Second podcast. Head of Xbox Game Studios Matt Booty has admitted to Halo Infinite’s content issues after the game’s launch in late 2021.
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